Lay out and thumbnails: Storyboard: Character design and prep work on the hunter: Character design for Duck: Final Layouts and backgrounds Animatic Final piece finished Lay out: Subversive Wildlife SC2_S1: the wooden boards will frame the action as the hunter climbs the staircase. Lay out : Subversive Wildlife SC1_S3: Back ground, middle ground and overlay for the final shot of the first scene. Lay out: Subversive Wildlife SC2_S2:
FIRST ATTEMPT SECOND ATTEMPT Third attempt Fourth attempt Assignment: Produce a storyboard on a team and present them to an audience for feedback gathering.For this session we were given a script to work as part of a team in the production of a storyboard. I also produced a small thumbnail board on my own as a way to input my ideas into the brief. The resulting body of work is attached to this post and is comprised of Jamie Tey's character designs, George Rumney's color script, my drawings and presentation. There were also Timothy Johnson's storyboard drawings and Max Goodman helped with thumb nailing too. We received great feedback on both the presentation and the storyboard. Luis' biggest issues with my performance specifically were that my drawings were square as well as confusing in some instances. On the plus side he mentioned that I was looking at interesting angles and ways of viewing the action. Group work:Personal thumbnails:
These are some of the notes I took on the story board session with Luis Cook. This session was very important for my understanding of the creative process of storyboarding. Even though I wasn't able to write everything down This session helped me learn more about this process by igniting my curiosity.I followed up by looking at interviews and features online about storyboard artists and the process itself. I posted these videos in the research post for repeated viewing as they offer invaluable info on this fascinating process.
Storyboard session : Main reason is to explore and plan: Composition ,acting ,tone of the piece, choreography. Endlessly refine. Designing the blueprint of the film. 2 types of storyboards. Beat board. Sells the concept to the client. Pitching it to raise money.concerned with emotional story beats.overall narrative shape .continuity not essential.more detail often in color each beat a scene, Shooting board: is used by everybody on the crew regardless of the medium. Point of reference. Later in preproduction. Clear execution of each scene less detail/ black and white. Continuity is important here. Camera angles , composition basic of animatic. Thumbnail board:get ideas out fast. Rough quick loose experimental free imaginative. not to worry about continuity structure practicalities. Beat list:what I need to communicate in each scene Shot list what I need to communicate in each shot Audience list: track the viewer. Designs will emerge from thumbnailing, staging, composition, visual themes emerge.20 sec drawings. 3 tips for thumbnails Draw small, off the fingers not the wrist. Every angle. Don' tdraw the frame. Multiple possibilities. Distil everything. Make it clear, say maximum with minimum. Should either: Reveal character Or advance story. If not get rid of it Imagine your film as a river, illusions of seamless continuous Flow of action, composition, flow of each shot scene. Continuity natural chronological flow Inconsistent shot? Confusing jolts us out of narrative. 180 rule :not crossing the point of view line to avoid confusing the viewer. Only break it for good reason. Establishing shots Gives sense of visual style, theme of the piece, sense of environment, of world, Direction is often about reducing. Point of view shots: The fly film 1980 Reaction shots. Acting shot/ reaction to the acting shot. Cross cutting example:The Untouchables climactic scene in the stairs. Non linear cross cutting: Don't look now 1973 .sex scene. Match cut:Shot similar to the previous shot but with more emphasis on detail. Connection by action and story Natural flow Slice through time /location. Cut away Entrances and exits: Examples:El empleo Santiago grasso. 2008 My neighbor totoro 1988 How the characters enter and exit a shot tells a lot about the character itself. Visualising the movement. Whip pans speed lines, multiples. Anticipation, poses Squash and stretch distortion of form movement and stop. Follow through and overlapping action. Staging Blocking: posing and choreography of subject, characters and the camera. Explore and plan staging and acting choices. To find the relevant way of doing the shot. Camera placement.aesthetic/ psychological impact pact Visual emotional response. Dutch tilt cookie angle Places the viewer in a delirious irrational place. Close ups Incredibly powerful shots. Use with caution. Isolate a significant detail. Powerful and iconic Honda civic commercial. The 5c's of cinematography. Camera Angles = defining the angle of the camera relative to the POI The angle of the camera helps establish the viewer’s emotional relationship with the POI. Continuity = establish a logical coherence between shots in both time and space. Cutting = showing multiple views of the same action. Close Ups = hide or reveal info. Composition = defining the position, arrangement, and view of the objects within the frame. Light and shade may be significant, weather, Or colour. How detailed?: clear Simple Minimal Unambiguous poses. Clear silhouettes Avoid extraneous detail. Be bold. Edit to sound Gather reference. Use a camera if not able to draw it. Or try it as an alternative. (Look at Norman Rockwell.) Act it out. I am expected to be: Director Writer Cinematographer Designer Editor. Tone /music. 11 rules?: Clarity Be inventive Show , don't tell Add facial expressions. Do as much posing as possible Include all direction. Don't over use camera work Include backgrounds.leave space Vary your shots endless mid shots are boring. Less is more Allow breathing space. HuntersDucksCabins in the woods Abandoned and old industrial areas Various sources of inspiration for designing characters (present and future)Storyboard research.Please click on previous for the posts made on February on the character design sessions and so on.
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